Thursday, December 10, 2009

Final Project



This was a fun project, although very time consuming, I enjoyed drawing all the characters and having them be reference to actual employees and the Benson Hotel (where I work).

Front Cover



Welcome to Portland!



Mike's Restaurants

 

Map of Downtown




Vid's Activities



Loren's Nightlife




Ron's Tours



Cordell's Scenic Drive



Mount Hood Loop Map



Buttons!





Reading 8: Intro - Chapter 1 from How to be a Graphic Designer without...



So far I'm very excited about this book. First of all I love the design of the book, the size, shape, texture, layout and colors are all very appealing. So far the book does a very good job at hitting the nail on the head with topics of concern or questions that I often wonder about. The introduction talks about what the book is not going to tell you. It's not going to teach you about techniques or software. It's not going to tell you about the best typefaces are or what graphic styles are most successful. Instead the book is an answer to the questions that may have gone unanswered, or that graphic designers have a difficult time finding the answer to. Questions like: "How do you respond to crap briefs?; How do you find interesting work?; How do you stop clients demanding unreasonable changes to your work?; How do you do good work and make money?" These are all questions that the author Adrian Shaughnessy encounters as a frequent visitor to design schools.

Chapter 1 talks about attributes a designer should possess. First he talks about the how important it is to have a strong understanding of the culture or field that you are designing for.

Friday, October 30, 2009

Personas: Practice and Theory



This article was about designing for imaginary people called personas. Basically it's a marketing concept that involves creating fictional characters based on actual data and research. These characters are very detailed, as they would be in a movie or a tv show. Designing for these characters is useful in the design process by providing a very specific target audience to design for.

Is it possible to touch somebody's heart with design?



Stefan Sagmeister has a lot of good points in this article. One being that there is a bunch of big name high production "fluff" being designed.  Anything that is lacking in meaning, or that doesn't resonate within us. Sagmeister says that the reason for this is that as designers we really don't believe in much. "We are not much into politics or religion and don't have much of a stand on any important issues. I guess when our conscience is so wishy-washy, so is our design." This made me think a lot about how important it is to develop your own personal style, and to believe in your work and also love doing it. Sagmeister says that you should be designing because you love producing good design. If producing good design is what you're passionate about money will follow. Alternatively if you set out to make good design for money instead of love you are destined to fail. 

So it seems to me that most successful designs create an emotional experience, or as Sagmeister says touches our hearts.




www.sagmeister.com/

Tuesday, October 27, 2009

Moodboard / Sketches / Ideas

Moodboard, inspiration for possible type ideas and colors.





Sketches for Guide and Map
















Thursday, October 22, 2009

Research


The map in the "Where to Eat guide" is also working well. It displays the name of the restaurant along with a corresponding page number, nice!


Research


I like a couple of things that the "Where to Eat guide" offer.